5e Side Quests Pack : Town Noticeboard

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5e Side Quests Pack : Town Noticeboard

£4.99

A collection of 9 side quests designed for 5th edition. Intended for three to six characters of level 1 - 4.

There are small towns all across the land, and when the people that live there encounter a problem that only an adventurer can solve, there is but one place to turn: the town noticeboard!

This pack includes 9 side quests, and each one begins with a notice posted to the board. These adventures are not set in any specific place, instead they are designed to slot into most fantasy settings. Each quest is presented in its own cute zine that has everything you need to run it. You can mix-and-match quests as you please, and when your players pick a quest from the board, you'll be able to grab the matching zine quickly.

This pack pairs perfectly with the Adventurer’s Noticeboard DIY Kit!

Find the full breakdown of each side quest at the bottom of this page.

The Noticeboard Side Quests Pack is a digital download containing full colour versions of both A4 & US Letter formats of:

  • 9 printable zines each containing 1 side quest adventure with relevant maps and game statistics

  • A full PDF file of the 9 side quests for running them digitally

  • A set of noticeboard notes to print and fix to the noticeboard (or to give as handouts to your players!)

  • A form fillable set of noticeboard notes to make your own handouts

  • A copy of the OG license.

Please note: This is a digital product only, therefore there are no shipping costs, and no physical product will be received.

A huge thank you to our wonderful patrons who supported the original creation of this project over on our Patreon!

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The Quests

[SPOILERS AHEAD]

Missing Cats
A giant mimic that's taken the shape of a tree has been stealing village cats every night. Missing pet posters begin to flood the notice board - the adventurers must find out what's happened to the town's cats!

Troll About Town
A troll infant has become separated from its mother, and is roaming the streets of the town at night looking for food scraps. The adventurers have to figure out a way to stop this troll child from terrorising the villagers!

The Ghoul House
Lament House, a posh mansion on a hill, is overrun by Ghouls. Ruthers Lament - the heir to the estate - will pay big money for the adventurers to clear the house of undead pests.

Impish Behaviour
Imps are running amok all over town! Every night the pesky creatures appear from the shadows and pester the villagers. The adventurers must find out where the imps came from and make sure they don't come back!

Escorting a Noble
A charlatan posing as a noble comes to town and hires the adventurers as his entourage. When they discover the nobleman's scams, will the adventurers seek justice... or take the money?

Gor-Gone-Zola
Mutant rats are finding increasingly clever ways to burgle the local cheesemonger's wares. Sick of these pests, the 'monger calls in the aid of the player characters.

Cough Medicine
The town "healer" has come up with a brilliant plan: poison the well, then sell the cure to the townsfolk at a premium. Unfortunately, the healer too has fallen ill with the poison; the player characters must find the missing ingredient.

Crop Circles
Mysterious circles keep appearing in a farmer's fields, and he can't figure out what's causing them. The adventurers are called in to investigate - and might be surprised when they find out the culprits are little rodents!

Fire Slugs
The town potion-maker needs a dangerous ingredient: Fire Slugs. The adventurers must seek out the boiling pond and figure out a way to catch and transport the creatures without getting burned alive!